Death of a Songbird starting area

Death of a Songbird starting area

Something's off in the city of Isterna...

The moment you walk through the gates of the city you sense something off about it. The merchants beckon a little too loudly, and the guards are bowing too low. For a traveler's town you expected it to be welcoming, but this is a bit overwhelming.

Always

Always

Ask a passerby about lodgings.

Death of a Songbird starting area

Death of a Songbird starting area

It's not close to dusk yet, but you're bound to get sleepy eventually. And that stomach of yours isn't going to quiet itself.

Your purse is a little too empty

Death of a Songbird starting area

Death of a Songbird starting area

You've only just entered the town. You won't acquire funds by any dishonest means, but you aren't necessarily going to sing for your supper. Whatever skills you have it's time to put them to the test.


Ask a passerby about lodgings.

Death of a Songbird starting area

Death of a Songbird starting area

You spot a woman walking by you with a basket of exotic fruit

Upon asking her about a place to stay, something flickers across her eyes but is gone in an instant. Without saying a word, she points to her left over her shoulder just a ways ahead. You start walking, and as you look over your shoulder you find that she is throwing wary glances over hers. Perhaps it would be best to just take a short rest.

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

You now have 1 x Something's wrong here.

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

You now have 1 x Weary of travel.

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

You now have 20 x Coins.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?


Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

You can't even remember how long you've been walking, let alone when the last time was you had a good pint of ale.

Always

Always

Head straight on

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

Oh come on it's the main road in the middle of the day.

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

It's a ways away. Time to get away from some of the noise and take a side road.

They seem equally frequented, but mainly just by people going home rather than angsty vendors.

            1
            You need Something's wrong here 1 (you have 1)

            1
            Unlocked with Something's wrong here 1 - you have 1

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

Choose a class if you don't have one already.

Sorcerer

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

Rogue


You make it to the door uneventfully.

As you enter the inn

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The atmosphere of the place takes a completely different turn from what it was outside.

For entering through the back door for the first time

Head straight on

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

The friendly glances are starting to get a bit unsettling though. Maybe some food will loosen you up.

You have moved to a new area: Isterna- Red Rogue's Inn

You've gained 1 x Weary of travel (new total 2).

You've gained 1 x Something's wrong here (new total 2).


a stranger

A past yet to be revealed


No one pays you too much notice

Try not to draw too much attention

You just want a room, some pie, and no trouble.

Everyone's having a good time and the bartender waves at you.

My mustache? Of course it's real. Yes I've lived here for quite some time...

You now have 1 x Blending in.


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...


It's getting late, time to go get a room or some supplies.

The day was long and even an unseasoned adventurer like you knows not to stay out in an unfamiliar town after dark, even inside. You hope the room has a lock.

Always

Always

Get a standard room and be done with it.

The price is 4 coins a night, suspiciously cheap. If you find another rat in your blankets you swear... oh well, that's beside the point.

            4
            You need 4 x Coins  (you have 20)

            4
            Unlocked with 4 x Coins  - you have 20

What does he have to sell?

Judging by all the boxes and drawers surrounding the bartender and the fat stack of coins he's tipping into his pocket, business is good for a reason. If you're planning to go adventuring then supplies are a must.

Anything to look out for?

Thieves roaming the streets, merchants visiting, stolen treasure? Whether it's a warning or a quest information never hurt.


You now have a standard room.

            4
            You need 4 x Coins  (you have 16)

            4
            Unlocked with 4 x Coins  - you have 16

You can turn in for the night or buy some much needed supplies.

You've lost 4 x Coins (new total 16).

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

An occurrence! Your 'Standard room at the Red Rogue's Inn' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

1 x Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


As you enter the inn

Always

Always

See what gossip can be uncovered

Might as well, everyone's so drunk they won't remember what they've said five minutes from now.


Drunk men know everything

Already they've spilled pieces of stories and other things that could be very useful to you. The only problem is what to ask about... you can only inquire about so many things before someone gets suspicious.

See what gossip can be uncovered

As you enter the inn

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The atmosphere of the place takes a completely different turn from what it was outside.

You head over to a table and sit in an empty chair

The guys and girls welcome you like an old friend and you order pints for the lot of them. Time to get these guys to talk.

You now have 1 x Persuasive Personality.


a stranger

A past yet to be revealed


Someone said treasure?

I don't care if it's in the belly of a dragon, do any of you know where it is?

One man guffaws so hard he chokes on the beer he was simultaneously drinking.

Don't be that guy... ever... you're thinking. Another claps him on the back and you wait impatiently for a response. A man you didn't know was behind you says in a slightly more sober voice than the others', "The treasure they're talking e'bout is long lost, travela. If you're determined to find i' then check with Aeriel. She works at the clothin shoppe just acrosst from here." You nod and give him some coin in thanks for the information. You decide it's probably time to get a room now.

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

You now have 1 x Observant of shinies.

You've lost 8 x Coins (new total 8).

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

An occurrence! Your 'The lost treasure of Isterna' Quality is now !

You've gained 1 x Persuasive Personality (new total 2).


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.


Head to your standard room

Okay, enough fun for one night.

Always

Always

Open the door.

Okay, enough fun for one night.

Generally this is required to enter through a closed door. Unless you wanted to break it down. Which is not advised.


Open the door.

Head to your standard room

Okay, enough fun for one night.

You walk into the somewhat shabby room and look around

The candle has already been lit for you.

You have moved to a new area: Isterna- Red Rogue's Inn- Standard Room

Prevents you from having to use your own if there's some at your disposal nearby.

An occurrence! Your 'Paper in the Room' Quality is now 1!


a stranger

A past yet to be revealed

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


Write a journal

Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

You never know when you'll need it. Someone could put you under a memory spell! Someone could have already put you under one..

Use the paper in the room

Might as well.

            1
            You need 1 x Paper in the Room  (you have 1)

            1
            Unlocked with 1 x Paper in the Room  - you have 1

Use your own paper

It just looks better.

            8
            You need 8 x Parchment  (you have 0)

            8
            Unlocked with 8 x Parchment


You now have a journal of a sort

Use the paper in the room

Might as well.

            1
            You need 1 x Paper in the Room  (you have 0)

            1
            Unlocked with 1 x Paper in the Room

Your 'Paper in the Room' Quality has gone!

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

You now have 1 x Journal.

No matter what you use it for, little tidbits of inspiration are always helpful.

You now have 1 x Inspiration.

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Resourceful at 1.

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You now have 1 x Shattered Dreams Like Far Off Memories.


a stranger

A past yet to be revealed

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 1

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


a stranger

A past yet to be revealed


Lock the window

What would be the point of locking the door?!


You didn't look out the window.

Whether you saw anything or not you would just rather not know.

You now have 1 x Reassured of Safety.

You've gained 1 x Something's wrong here (new total 3).

An occurrence! Your 'The Window is Locked' Quality is now 1!


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?


See if you can make the bed stop squeaking

That would certainly impede your sneakiness quality.. time to fix that.


You've gained 1 x Something's wrong here (new total 4).

An occurrence! Your 'The Bed is Quiet Now' Quality is now 1!

You've gained a new quality: Sneaky at 1.

You've gained 1 x Reassured of Safety (new total 2).


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.


Lock the door

It would just make you feel a bit better. Might as well.

Make sure the lock works.

            2
            You need Something's wrong here 2 (you have 4)

            2
            Unlocked with Something's wrong here 2 - you have 4


It's done. The room is now somewhat secure.

Have you locked the window?

You feel a little better about it now. What about the window?

An occurrence! Your 'The Door is Locked' Quality is now 1!

You've gained 1 x Reassured of Safety (new total 3).

You've gained 1 x Something's wrong here (new total 5).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

The Door is Locked

You feel a little better about it now. What about the window?

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.


Go to sleep

Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

You get the feeling tomorrow is going to be a long day. Is there anything else you need to do first?

This will end this day and move on to the next.

Be sure you've done everything you want to do here before you go to sleep. You might not get the chance in the morning.


For some reason... you get the feeling nothing will be the same in the morning.

You have moved to a new area: Isterna- Red Rogue's Inn- Standard Room- Morning

You've gained 1 x Shattered Dreams Like Far Off Memories (new total 2).

Your 'Weary of travel' Quality has gone!

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

You now have 1 x Nightmares.

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

You've gained 1 x Something's wrong here (new total 6).


a stranger

A past yet to be revealed

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 2

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


What time is it? Who's there?

Isterna- Red Rogue's Inn- Standard Room- Morning

The door's locked... that doesn't mean it's sturdy. There's footsteps and whispering outside it. You see an eye peering through the keyhole and shivers run down your spine.

Always

Always

Put the light out!

Quick! Before he sees you!


He can't see you,

Quick! Before he sees you!

but now you can't see him.

Maybe you have a chance at not being spotted!

An occurrence! Your 'The Light is Out' Quality is now 1!


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

The Light is Out

Maybe you have a chance at not being spotted!

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


Well now it's friggin dark...

That was brilliant. The candlelight from your room must have been lighting the hallway too, because you hear annoyed swearing outside your door. The guy sounds surprisingly young and.. not menacing. He knocks rapidly and tells you to let him in before you're out of time. You're not sure what other options you have..

Always

Always

Just throw the door open and see what happens

This should be interesting.


You were not expecting this.

You saw him on the streets

The kid can't be any older than eighteen. He's dressed like a cross between a nomad and a performer, and his skin is like no other color you've ever seen before. His brilliant green eyes are wide with fear. His hand is clutching his dagger at his belt, shaking. He speaks so fast you can hardly understand him but warns that you have to leave the city immediately. It's not quite morning yet, and you need to escape before the light reveals you. Questions later, he says. The shouts outside you window reinforce that suggestion.

This should be interesting.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

The Door is Locked

You feel a little better about it now. What about the window?

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


Get moving

while you still have the cover of darkness

You manage to gather up all your belongings

and head out before anyone enters the main hall. Let's just hope there are no guards posted this early in the morning. Or that this kid knows another way out..

You have moved to a new area: Isterna- Red Rogue's Inn- Morning

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

You now have 1 x Acquainted with the strange bard.

You've gained 2 x Something's wrong here (new total 8).

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

You now have 1 x Escaping the City.

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

You now have 1 x Someone is following you....

Your 'Reassured of Safety' Quality has gone!

Your 'Blending in' Quality has gone!

Your 'The Bed is Quiet Now' Quality has gone!

Your 'The Door is Locked' Quality has gone!

Your 'The Light is Out' Quality has gone!

Your 'The Window is Locked' Quality has gone!


a stranger

A past yet to be revealed

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Sneaky

Sneaky. Nuff said.

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


The bartender is still asleep

but there are a few sleeping drunks scattered around the room. The bard motions for you to follow him quietly to the back door. A few of the men seem to stir, but quickly are still again. When you reach the door, you see an old man in a hooded cloak standing there. Did you see him yesterday?

Always

Always

You have seen him before!

Not just yesterday, though. You knew him years ago... what is he doing here?


You have moved to a new area: Isterna- Morning

You've gained 1 x Escaping the City (new total 2).


a stranger

A past yet to be revealed

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.


The streets are quiet.

All the merchants are still sleeping, and the daily influx of travelers hasn't arrived yet. You're beginning to wonder if there's something wrong with the city or something wrong with you. The sun is starting to peek over the mountains.

Always

Always

Ask the bard what his name is.

You still can't figure out if he's rescued you or kidnapped you. Maybe learning something about him will put your mind at ease.

Ask where you're going.

If the city is surrounded by the Wastes, where could you possibly be headed?


"Shyl," he responds.

"I'm a traveling bard by profession, but I don't just perform in cities and towns. Music has power, you know, and you can fight with it too. It's gotten me into a bit of trouble in the past, so I've taken to roaming now."

You have moved to a new area: Isterna Outskirts

You've gained 1 x Acquainted with the strange bard (new total 2).

You've gained 1 x Escaping the City (new total 3).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Sneaky

Sneaky. Nuff said.

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


"So where are we going?"

Isterna Outskirts

Just outside the city gates

He turns to you and smiles dangerously. "How do you like adventure?" he asks. You are a bit taken aback. Certainly after narrowly escaping some strange city with guards still trailing him, he can't be thinking of going to slay dragons and rob kobolds?

Always

Always

Adventure doesn't sound to bad...

"So where are we going?"

Isterna Outskirts

Just outside the city gates

Heck. You're not going to find the answers to your past tucked safely into a nice cozy library. You can get through something dangerous, and from the looks of it so can he. A smile creeps over your face and you nod. The bard seems to be holding back pure joy and motions you along, talking nonstop about... you're not even sure, really.

You shake your head avidly.

"So where are we going?"

Isterna Outskirts

Just outside the city gates

There's no way you're going to go tramping through dungeons when you nearly would have died this morning. He can find his own way. You're very sure that whatever answers you're seeking about your past, you won't find them wherever he's going.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1


You've just gained a companion!

Adventure doesn't sound to bad...

"So where are we going?"

Isterna Outskirts

Just outside the city gates

He's not a minion, but he's certainly a source of information or protection. Shyl is a bard, which means he has dominion over music. His songs can lull an enemy to sleep, charm an angsty crowd, or make a cliff look like a forest. You suspect he has more experience than he lets on..

You have moved to a new area: The Wastes- A Strange Companion

You've gained 1 x Acquainted with the strange bard (new total 3).

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

You now have 1 x Family Oriented.

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

You now have 1 x Good.

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.

You now have 1 x Shyl: Companion.

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Your 'Standard room at the Red Rogue's Inn' Quality has gone!

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

You now have 1 x Weary of travel.

You've lost 1 x Nightmares (new total 0).

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

An occurrence! Your 'Health' Quality is now 10!

You can only use so much in a day. Get a good night's sleep to replenish it.

An occurrence! Your 'Your Remaining Magic' Quality is now 10!

He can only use so much in a day, when he sleeps it returns.

An occurrence! Your 'Shyl's Remaining Magic' Quality is now 10!

An occurrence! Your 'Shyl's Health' Quality is now 10!

Your "A Stranger" quality has gone. Welcome to the world!


Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Family Oriented

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Shyl's Remaining Magic

He can only use so much in a day, when he sleeps it returns.

Your Remaining Magic

You can only use so much in a day. Get a good night's sleep to replenish it.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Shyl: Companion

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Family Oriented

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

Sneaky

Sneaky. Nuff said.

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Shyl: Companion

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.


Well there's no backing out of this one.

They've already seen you, and there's nowhere to run to. Be cautious, this is an enemy that is twice as strong as a Dune Spider or a Bodak.

Maybe you can get away.

Fighting isn't ideal right now.


There's no way you could feel guilty about killing these guys.

An occurrence! Your 'Enemy health' Quality is now 15!

An occurrence! Your 'Fighting' Quality is now 1!

An occurrence! Your 'Fighting a Pack of Desert Gnolls' Quality is now 1!


Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Family Oriented

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

Fighting

You are in the middle of a battle.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Shyl's Remaining Magic

He can only use so much in a day, when he sleeps it returns.

Your Remaining Magic

You can only use so much in a day. Get a good night's sleep to replenish it.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Shyl: Companion

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Fighting

You are in the middle of a battle.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


Arm yourself! (With a sharp walking stick)

You can't really fight with your bare hands... I mean you could, but..


While you were arming yourself the enemy struck!

Shyl managed to stab the creature with his dagger, but it didn't pierce the skin very well.

Not much better than what it was before..

An occurrence! Your 'Armed With Decorated Sharp Dense Oak Walking Stick' Quality is now 1!

You've lost 1 x Health (new total 9).

You've lost 1 x Enemy health (new total 14).


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Armed With Decorated Sharp Dense Oak Walking Stick 1

Not much better than what it was before..

Family Oriented

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

Fighting

You are in the middle of a battle.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Shyl's Remaining Magic

He can only use so much in a day, when he sleeps it returns.

Your Remaining Magic

You can only use so much in a day. Get a good night's sleep to replenish it.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Shyl: Companion

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Fighting

You are in the middle of a battle.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


Hyaa!

            1
            You need 1 x Shyl: Companion  (you have 1)

            1
            Unlocked with 1 x Shyl: Companion  - you have 1


You barely hit it.

It strikes at you in just the wrong spot buy Shyl manages to hit it.

You've lost 2 x Health (new total 7).

You've lost 1 x Enemy health (new total 13).


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Not much better than what it was before..

Family Oriented

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

Fighting

You are in the middle of a battle.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Shyl's Remaining Magic

He can only use so much in a day, when he sleeps it returns.

Your Remaining Magic

You can only use so much in a day. Get a good night's sleep to replenish it.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Shyl: Companion

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Acquainted with the strange bard

You really know nothing about him, and don't suspect that you ever will. But for now at least you aren't alone in this strange place.

Someone is following you...

Best to duck around a corner and lose whoever's pursuing you, or if you're feeling lucky you can try to take them by surprise.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Escaping the City

You don't know who's looking for you or why, but you suspect it has something to do with your missing past. Someone's held a grudge all these years... and they've finally found you. You aren't prepared for this.

Fighting

You are in the middle of a battle.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


Reset

Always

Always

Reset story and qualities

For use of testing the game, bugs, or the desire to restart. This will erase all content.


Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Not much better than what it was before..

Family Oriented

It doesn't matter if they're a sweet little orphan girl or a wary rogue, you feel obligated to protect people and don't like being alone.

Fighting

You are in the middle of a battle.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Shyl's Remaining Magic

He can only use so much in a day, when he sleeps it returns.

Your Remaining Magic

You can only use so much in a day. Get a good night's sleep to replenish it.

Sneaky

Sneaky. Nuff said.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

Shyl: Companion

He might not be good for sneaking around or doing a lot of damage, but when he can make a cliff look like a forest you don't complain.


a stranger

A past yet to be revealed


Extras

Click for more links.

Always

Always

Click for more links.

Click here to access the latest news, updates, and ramblings!

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


Click for more links.

An occurrence! Your 'Viewing extras' Quality is now 1!


a stranger

A past yet to be revealed


Story news

Stuff I've ACTUALLY gotten accomplished here!!

Always

Always

Bwuahaha it works!

Yes.... extras section worked on the first try *awkward victory dance* 1/ /13

Edit from Feb 2! 2/9/13

Fighting works! It was actually quite easy to implement, but in such a way that only my convoluted mind could understand its workings. Will gradually make loot and attacks more varied, not too hard but I'll add those in slowly because it's more subtle variation rather than new content.

Oh.. that was a big bug.

Didn't realize that the "Something's wrong here" quality was accidentally under quest instead of story which prevented it from increasing which locked out some events. Fixed now. Sorry bout' that. 2/2/13 Note: 2/9/13 Realized this has been happening with many other categories, with the numbers not rising. I have fixed this and grouped everything under ability or story. You may have to restart your game if you still have qualities that are only at 1 or nothing that should be higher. i.e. experience and something's wrong here.

Open world!

Once you escape from the city, whether you escaped with Shyl in the first place or not, stayed with him or left, you can now access the more open game part of the story! While adventuring through the wastes and open areas you can draw opportunities to attack monsters, ask questions, investigate your surroundings, etc. Look in the monster log under Random Lists to see information on monsters. 2/8/13

Spells!

There are now three spells available as of this moment, Acid Splash and Mending for Sorcerers, and Mage Hand for Illusionists. Spell-like abilites (such as sneak, blend in, and disappear will be added later for rogues.) 2/8/13

Achievements!

You can now collect achievements if you kill enough of one creature! Eventually I will work in a rewards system for this, probably under quests or inventory actions. The only creature with an achievements system so far is spiders 2/9/13

New monsters!

Have you noticed I have a strong affinity for dnd? I don't mean to infringe on copyright in any way, this was not my intention. I have been drawing influence from the books and wanted to keep the names the same so that anyone with for example the monster manual could look up more information on a Bodak. Keep in mind I don't use a dice system, but the background info, location, etc will be similar. If I need to I will change all the spell and monster names, but keep a list under the lists section of extras that shows their counterparts. 2/9/13

Anyone get to the twist yet?

If not, you'll find it somewhere in the Fallen Forest (geez, The Wastes, the Fallen Forest, where do I come up with these brilliant names?!). Just don't fall asleep... 2/10/13 DID I MENTION THE WALKING DEAD COMES BACK ON TODAY?!!? :'D

Maps!

I have maps now! A bit hastily and poorly drawn, but now there's no danger of me loosing track of directions in dungeons or when describing the world. From the town of Arashi to the Fallen Forest to the shop at the edge of the world, it has been mapped! I can't post them though because they have developer secrets written on them ;P 2/11/23

New content!

The caves are in the process of being developed! Finally! I was working on a sizeable chunk of content (in my mind at least)... so that should keep everyone busy for 5 minutes T.T Made new weapons for rogue and sorcerer class- figured it was about time. Shoot me an email if you like the game! alyssabarstow@yahoo.com 2/12/13

Planar Marketplace?

What is this thing you speak of? I have no knowledge of this bazaar in the sky... this is preposterous! No such marketplace is in development that contains every magic item in existence! It will absolutely not be released in early March, I assure you. 2/12/13

A twist in your story?

Hmm.. who is the man with the box in the shadows? Keep dreaming and you shall see.... 2/20/13

Scrying!

If you are a sorcerer and happen to find the scrying spell at the beginning of the caves you can now scry! I will add more and more options based on your circumstances for scrying on different people.

Recent bug fixes

•	The Fallen Forest bug has been fixed. If you had a cloak of dreams and your health was not low enough to go to sleep you were stuck with no more options. The health requirement for sleeping has been removed. Thanks to Midnight Voyager for being the first to point out a bug!
•	Fixed the occurrence rate of certain cards. Some that were supposed to be rare appeared too much, and others that were vital to progressing did not come up enough.
•	Fixed a bug where some attack cards only showed up in one area.
2/27/13 my birthday!!

Bronze serpent?

Didn't take very long to make that boss battle, and I'm quite pleased with it :) 3/2/13


Your 'Viewing extras' Quality has gone!


a stranger

A past yet to be revealed


Quests

Inventory related quests and other available opportunities are here. Check the other deck for inventory related actions. Click on a quest to embark on it, there is no time limit or urgency although some things will end a quest. For example if you have a quest to talk to Aeriel about a lost treasure and you kill her... unless you have a cleric resurrect her and you get the quest again then it's just not going to happen. Some opportunities only last for while you're in an area or talking to a certain person, but don't feel pressured to check it every other action. They will probably come back. If not there will be others.

Always

Always


Something's off in the city of Isterna...

Unlocked with ; Unlocked with ; Unlocked with ; Unlocked with ; Unlocked with ; Unlocked with

The moment you walk through the gates of the city you sense something off about it...

Inventory related quests and other available opportunities are here...

Inventory Actions

Stuff you can do with stuff in your inventory...

Bug fix if you don't have a class

If you ended up not having a Sorcerer or Rogue class and are stuck in the game pick a class here that will hopefully get you past the bug...

*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon...

Always

Always


Inventory Actions

Stuff you can do with stuff in your inventory. Changes frequently.

Always

Need any health potions?

You can buy 5 for 1 Nex. I really appreciate it :)

Restore Actions

Restore actions for 1 Nex, because I'm just that awesome :)


Make sure to keep your health up or some options might not be available.

You now have 5 x Health Potion.

You now have 10 x Coins.


a stranger

A past yet to be revealed

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Health Potion

Make sure to keep your health up or some options might not be available.


Bug fix if you don't have a class

If you ended up not having a Sorcerer or Rogue class and are stuck in the game pick a class here that will hopefully get you past the bug. Let me know if you still have trouble :) alyssabarstow@yahoo.com

Always

Always

Choose Sorcerer

A slightly easier class to play

Rogue

This class gets easier when you find better weapons


Choose Sorcerer

A slightly easier class to play

How far you have until you move up a class level

You now have 20 x Experience.

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

An occurrence! Your 'Class- Sorcerer' Quality is now 1!


a stranger

A past yet to be revealed

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Experience

How far you have until you move up a class level


a stranger

A past yet to be revealed


What is this?

A scrap of paper floating along the ground? It appears to be a spell describing an extradimensional mansion! But how could that be, only very powerful mages could use this? Perhaps it is a gift from the gods. Maybe the gods want something from you in return also.

Sometimes

Sometimes

Fair enough. I'll take it.

This is akin to Mordenkainen's Magnificent Mansion, except much, much larger. I will constantly add more features to it and with Nex, gold, or other currencies you can add amenities to it that also affect the rest of your game experience. You know you want a tree that gives you golden apples. It's worth it. Click the button. (This is actually where a lot of the new content is going to be for now)


Excellent! You now have a teleport card in your always deck.

Click on it to visit your mansion and you may leave at any time, just make sure to return to exactly where you were (I will attempt to make this as easy and also foolproof as possible.)

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)

You now have 1 x Extradimensional Mansion.


a stranger

A past yet to be revealed

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Travel to your Extradimensional Mansion

This will cost one remaining magic. When you wish to come back you must choose where you traveled from.

Always

Always

Travel

            1
            You need Your Remaining Magic 1

            1
            Unlocked with Your Remaining Magic 1


Bug fix if you don't have a class

Unlocked with ; Unlocked with  - you have 1

Travel to your Extradimensional Mansion

Unlocked with 1 x Extradimensional Mansion  - you have 1

Always

Always


*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon. I am aware that many characters are currently locked in the final battle area, so the very least I can do is give them the ability to return to the mansion. The bazaar.... may or may not happen. When I made this game I didn't understand how Storynexus worked and as such it has become very messy. No promises, but if I continue it past the end of this last act it might be an entirely separate sequel game that is much less linear. If I create the bazaar of the gods it will be in the second game. I recognize that many of you put money into this game, and I am eternally grateful. Therefore, even if I work on a sequel I will continue to add side stories and bug fixes to this game. Happy adventuring! For newer players, you can still continue throughout the game, although I cannot guarantee it will be bug-free once you reach the caves as it has not been thoroughly playtested. ALSO DO NOT travel to the mansion once you have passed "The Puppetmaster's Lair, Curving Tunnel: 7" as there are not yet teleports for this segment (I haven't tested them and they could leave characters permanently trapped.

Always


a stranger

A past yet to be revealed


Death of a Songbird starting area

Death of a Songbird starting area

The moment you walk through the gates of the city you sense something off about it. The merchants beckon a little too loudly, and the guards are bowing too low. For a traveler's town you expected it to be welcoming, but this is a bit overwhelming.

Always

Always

Ask a passerby about lodgings.

Death of a Songbird starting area

Death of a Songbird starting area

It's not close to dusk yet, but you're bound to get sleepy eventually. And that stomach of yours isn't going to quiet itself.

Your purse is a little too empty

Death of a Songbird starting area

Death of a Songbird starting area

You've only just entered the town. You won't acquire funds by any dishonest means, but you aren't necessarily going to sing for your supper. Whatever skills you have it's time to put them to the test.


You find a spot to perform

Time to put on a show

Death of a Songbird starting area

Death of a Songbird starting area

Shall you attempt something death-defying or dazzling? Dark or beautiful? You could put money in your pocket or get daggers pointed at your throat by someone... judge your crowd wisely.

Your purse is a little too empty

Death of a Songbird starting area

Death of a Songbird starting area

Now... what are you going to attempt?

You've gained 21 x Coins (new total 31).


a stranger

A past yet to be revealed


How about a little magic trick...?

Time to put on a show

Death of a Songbird starting area

Death of a Songbird starting area

You know more than the average magician, but not enough to earn a place as a respected user of the craft. Perhaps you can keep the crowd interested long enough for them to toss you a few tips?

You begin by tossing a little flame back and forth between your hands.

A young boy tugs quickly at his mother's dress and hurries over, having immediately noticed the flame. Funny, he was facing the other way. Others gather around and you let the flame grow while assuring them it doesn't hurt.

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

You now have 1 x Magicky.

You've gained 30 x Coins (new total 61).


a stranger

A past yet to be revealed

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Health Potion

Make sure to keep your health up or some options might not be available.


You've got some coin,

Death of a Songbird starting area

Death of a Songbird starting area

Now it's time to go rent a room somewhere.

Always

Always

There's an inn across the street...

You've got some coin,

Death of a Songbird starting area

Death of a Songbird starting area

You don't plan to stay long so you won't get picky.


There's an inn across the street...

You've got some coin,

Death of a Songbird starting area

Death of a Songbird starting area

You have moved to a new area: Isterna- Red Rogue's Inn


a stranger

A past yet to be revealed

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Experience

How far you have until you move up a class level


As you enter the inn

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The atmosphere of the place takes a completely different turn from what it was outside.

Always

Always

Try not to draw too much attention

You just want a room, some pie, and no trouble.

See what gossip can be uncovered

Might as well, everyone's so drunk they won't remember what they've said five minutes from now.


Drunk men know everything

Already they've spilled pieces of stories and other things that could be very useful to you. The only problem is what to ask about... you can only inquire about so many things before someone gets suspicious.

You head over to a table and sit in an empty chair

The guys and girls welcome you like an old friend and you order pints for the lot of them. Time to get these guys to talk.

You now have 1 x Persuasive Personality.


a stranger

A past yet to be revealed

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Someone's gone missing?

You're protective side takes over when you hear that the kid was only fifteen. Went off looking for a horse that ran off while riding another and now all three are off lost in the mountains.

Finally, a quest that's morally rewarding!

Sure, they said reward, but there's a lost kid and plenty of adventure to be had up in the mountains! You've heard legends of a banshee roaming around up there... perhaps you should turn in for the night and think this over in the morning.

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

An occurrence! Your 'A Boy Lost in the Mountains' Quality is now !

My mustache? Of course it's real. Yes I've lived here for quite some time...

You now have 1 x Blending in.

You now have 1 x Good.


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Health Potion

Make sure to keep your health up or some options might not be available.


It's getting late, time to go get a room or some supplies.

The day was long and even an unseasoned adventurer like you knows not to stay out in an unfamiliar town after dark, even inside. You hope the room has a lock.

Always

Always

Get a standard room and be done with it.

The price is 4 coins a night, suspiciously cheap. If you find another rat in your blankets you swear... oh well, that's beside the point.

            4
            You need 4 x Coins  (you have 61)

            4
            Unlocked with 4 x Coins  - you have 61

What does he have to sell?

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

Judging by all the boxes and drawers surrounding the bartender and the fat stack of coins he's tipping into his pocket, business is good for a reason. If you're planning to go adventuring then supplies are a must.

Anything to look out for?

Thieves roaming the streets, merchants visiting, stolen treasure? Whether it's a warning or a quest information never hurt.


Your growling stomach urges you to get some food.

You now have 1 x Hungry.

An occurrence! Your 'Buying from the Red Rogue's Inn bartender' Quality is now 1!


a stranger

A past yet to be revealed

Buying from the Red Rogue's Inn bartender 1

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Experience

How far you have until you move up a class level


Finish buying

And get back to... whatever it was you were doing in the inn.

Always

Always


Your 'Buying from the Red Rogue's Inn bartender' Quality has gone!


a stranger

A past yet to be revealed

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Inventory Actions

Stuff you can do with stuff in your inventory. Changes frequently.

Always

Always

Restore some of your health.

            1
            You need 1 x Health Potion  (you have 5)

            1
            Unlocked with 1 x Health Potion  - you have 5

Need any health potions?

You can buy 5 for 1 Nex. I really appreciate it :)

Restore Actions

Restore actions for 1 Nex, because I'm just that awesome :)


Restore some of your health.

            1
            You need 1 x Health Potion  (you have 4)

            1
            Unlocked with 1 x Health Potion  - you have 4

You now have 2 x Health.

You've lost 1 x Health Potion (new total 4).


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Health Potion

Make sure to keep your health up or some options might not be available.


Extras

Click for more links.

Always

Always

Click for more links.

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


Click for more links.


a stranger

A past yet to be revealed


Story plans and ideas

Ideas of what I want to do later, little snippets about characters, and me waiting for new features in Storynexus o.o

Always

Always

More classes!

Sorcerer, Illusionist, and Rogue certainly aren't enough. I'm adding the standard roleplaying classics, i.e. barbarian, fighter, wizard, cleric, shaman, monk, etc, but also plan on adding some more interesting and less common ones! These might include ninja, assassin, possessor, psion, and spellblade!

Selling!

I have already figured out a way to enable a user to sell their character's items, now I just have to implement it. This would be time consuming and tricky, especially to replicate it for different vendors, because I have to add a branch for each item separately T.T

Factions!

Soon a system will be created so that after killing monsters, clearing dungeons, or stopping crime you will receive faction points for a particular area! This will get you discounted prices and more story options.

Arg.

Can't figure out a way to make characters die when their health reaches zero T.T At least for now I'll make it so they can't fight anymore.

Ooh! Ooh! Houses!

Yes! Mwuahaha. It would take an insane amount of materials for a character to make one but it would be fun to taunt everyone :)

Going to see if I can implement code in here..

I know there's some simple little code tidbits to refer to a player character by their name or something like that, I'll toy with that for a while and see if it works. 2/12/13

Planar marketplace?

What is this thing you speak of? I have no knowledge of this bazaar in the sky... this is preposterous! No such marketplace is in development that contains every magic item in existence! It will absolutely not be released in early March, I assure you. 2/20/13

Alright.

Finally somewhat understand a much simpler process of equipping items that will save everyone lots of headaches. Will take a lot of reworking to do so I think- you know what I'm just going to make a patch list at this point. It makes me feel important :) 2/23/13 Did I mention It's almost my birthday?!?! four more days :D

Why do you dream while you're awake?

Who is the man with the box? When will I post content that answers all these agonizing questions?! Soon. Maybe. No really. Okay I'll get back to work now.


Your 'Viewing extras' Quality has gone!


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Extras

Click for more links.

Always

Always

Click for more links.

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


a stranger

A past yet to be revealed


Contact Information and other sites

Oh wow you're actually this interested? :')

Always

Always

Other sites

Dreamer7149 on Deviantart
Lyssa V on Pinterest
Alyssa Barstow on Pinterest

Ways to contact me about Storynexus stuff

Feel free to email me at alyssabarstow@yahoo.com I check this email frequently and as long as you don't spam me I will respond very soon! Would love to hear suggestions about content, or even hints on how to use Storynexus! If you want to live chat shoot me a message in google talk at Lyss53573@gmail.com although I'm not always on. Facebook? Eh. Email is better. But my Facebook is Alyssa Barstow (only send me a friend request if you happen to know me personally-small world!) Send me all the praise or bug alert messages you like though!

Etsy!

I've just started making Steampunk gear and selling it on Etsy, but need an item to be purchased before I can make more. I would really appreciate it if someone stops by! http://www.etsy.com/shop/GotSteampunk?ref=si_shop


a stranger

A past yet to be revealed


Random Lists

Lists of all sort pertaining to this story and others!

Always

Always

Characters!

(Your character), Shyl the bard,

Places!

Isterna, Lots of little random places inside underneath above and around Isterna, the Wastes, Roads and crossroads, Ruins of Anvelmara, Puppetmaster's Lair, Elven Cities, Planar Marketplace

Monsters

Bodak, Boggle, Dust Spider, Bronze Serpent, Barghest, Desert Gnolls, Rat, Mimic, Darkmantle, Breathdrinker, Bone Naga


Characters!

(Your character), Shyl the bard,

Your 'Viewing extras' Quality has gone!


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Quests

Inventory related quests and other available opportunities are here. Check the other deck for inventory related actions. Click on a quest to embark on it, there is no time limit or urgency although some things will end a quest. For example if you have a quest to talk to Aeriel about a lost treasure and you kill her... unless you have a cleric resurrect her and you get the quest again then it's just not going to happen. Some opportunities only last for while you're in an area or talking to a certain person, but don't feel pressured to check it every other action. They will probably come back. If not there will be others.

Always

Always

The man who mentioned the lost boy also said something about a banshee?

The locals would probably be happy to see that gotten rid of.

Unlocked when A Boy Lost in the Mountains is:


Maybe you need some sort of spells first..

Best bring some earplugs. If the rumours are true, she lives up in the mountains. Or, well, lives-ish.

An occurrence! Your 'Banshee Huntin'' Quality is now !


a stranger

A past yet to be revealed

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Banshee Huntin'

Best bring some earplugs. If the rumours are true, she lives up in the mountains. Or, well, lives-ish.


Inventory Actions

Stuff you can do with stuff in your inventory. Changes frequently.

Always

Always

Need any health potions?

You can buy 5 for 1 Nex. I really appreciate it :)

Restore Actions

Restore actions for 1 Nex, because I'm just that awesome :)


Your actions have been refreshed!

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You now have 2 x Shattered Dreams Like Far Off Memories.

Does this truly require explanation? Why do I waste my time on these descriptions...

You now have 1 x Candle.


a stranger

A past yet to be revealed

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...


Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The day was long and even an unseasoned adventurer like you knows not to stay out in an unfamiliar town after dark, even inside. You hope the room has a lock.

Always

Always

The price is 4 coins a night, suspiciously cheap. If you find another rat in your blankets you swear... oh well, that's beside the point.

What does he have to sell?

Judging by all the boxes and drawers surrounding the bartender and the fat stack of coins he's tipping into his pocket, business is good for a reason. If you're planning to go adventuring then supplies are a must.

Anything to look out for?

Thieves roaming the streets, merchants visiting, stolen treasure? Whether it's a warning or a quest information never hurt.


"A few people have disappeared lately..."

"Constables said that they been arrested, but no one's seen them in the jail. Makes me wonder if there's another section they ain't mentioning."

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

You now have 1 x Inklings About the Lower Jail.


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Banshee Huntin'

Best bring some earplugs. If the rumours are true, she lives up in the mountains. Or, well, lives-ish.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Travel to your Extradimensional Mansion

This will cost one remaining magic. When you wish to come back you must choose where you traveled from.

Always

Always


The day was long and even an unseasoned adventurer like you knows not to stay out in an unfamiliar town after dark, even inside...

Always

Always


Quests

Inventory related quests and other available opportunities are here. Check the other deck for inventory related actions. Click on a quest to embark on it, there is no time limit or urgency although some things will end a quest. For example if you have a quest to talk to Aeriel about a lost treasure and you kill her... unless you have a cleric resurrect her and you get the quest again then it's just not going to happen. Some opportunities only last for while you're in an area or talking to a certain person, but don't feel pressured to check it every other action. They will probably come back. If not there will be others.

Always


Always

Always


Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The day was long and even an unseasoned adventurer like you knows not to stay out in an unfamiliar town after dark, even inside. You hope the room has a lock.

Always

Always

The price is 4 coins a night, suspiciously cheap. If you find another rat in your blankets you swear... oh well, that's beside the point.

What does he have to sell?

Judging by all the boxes and drawers surrounding the bartender and the fat stack of coins he's tipping into his pocket, business is good for a reason. If you're planning to go adventuring then supplies are a must.


You've gained 1 x Hungry (new total 2).


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Banshee Huntin'

Best bring some earplugs. If the rumours are true, she lives up in the mountains. Or, well, lives-ish.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Buy from the Red Rogue's Inn Bartender

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

He doesn't buy from patrons unless they have something of great interest. If you're looking to sell he points you outside to the vendors on the streets.

Always

Always

A starving adventurer is a dead adventurer.

You'll need a good deal of food if you're going anywhere for a long period of time. It's 2 coins for 3 pieces of jerky, a small loaf of bread, and a water flask. None of it looks too fresh but you can't complain about the prices.

            2
            You need 2 x Coins  (you have 61)

            2
            Unlocked with 2 x Coins  - you have 61

A rat pup could chew through what you're wearing right now.

At least some leather or cloth armor is a must. It's a little worn, certainly not new, but there's pockets and padding. 6 coins for the set.

            6
            You need 6 x Coins  (you have 61)

            6
            Unlocked with 6 x Coins  - you have 61

Hmm... you have no weapon.

The bartender apologizes and states that good quality weapons can only be found regularly at the thieve's guild. Only the guards are allowed to have anything above a baton or a walking stick. Perhaps this'll have to do. He offers to sell you an oak walking stick for 4 coins. It's very dense and could certainly still do some damage until you find something better.

The basic adventurers pack.

You want to hug the bartender for making everything so easy and including all the essentials in one convenient little pack. It even attaches to your belt!! The satchel is about the size of your shoe and contains 2 shurikens, a small but sturdy knife more useful for sawing at things than for dealing damage, two empty vials, one smokestick, three matches, a crowbar, a candle, pad of parchment, and antitoxin. You stop jumping for joy when you see it is priced at 9 coins. That's more than your room was...

            9
            You need 9 x Coins  (you have 61)

            9
            Unlocked with 9 x Coins  - you have 61

For the things that won't fit in a pack...

You can also buy a 14 foot hemp rope, map scroll case, a hooded lantern, a thick wool cloak, a backpack, and a large water skin. The lot costs 8 coins. Who cares about encumbrance? You have STUFF!!!

            8
            You need 8 x Coins  (you have 61)

            8
            Unlocked with 8 x Coins  - you have 61

Buy a map piece of the Dwarven ruins, Anvelmara

The old city lies underneath the mountains and contains more secrets than you could hope for. This costs 5 coins.

            5
            You need 5 x Coins  (you have 61)

            5
            Unlocked with 5 x Coins  - you have 61

Buy a map of Isterna

It contains notations and symbols for all the little holes in the walls, some you can't even make out but would check anyways. This costs 2 coins.

Or you could just memorize all of them.

Isterna isn't that big of a town, but there are several maps and you would have to look quickly. (This is equivalent to buying 6 maps.)


            2
            You need 2 x Coins  (you have 59)

            2
            Unlocked with 2 x Coins  - you have 59

You attach the pouch to your belt and pay the bartender.

The following items have been added to your inventory.

You never want to ask where the jerky came from. Just rest assured that it has been fully cooked and is in no danger of being stolen either.

You now have 3 x Jerky.

No guaranteeing it's fresh, but it'll get you through the day.

You now have 1 x Bread loaf.

Without water, you die. It's pretty simple. This quality measures how much you have.

You now have 1 x Water.

You've lost 2 x Coins (new total 59).


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Good

Not everything you do has some deeper scheme. Sometimes you just want to make the world a little better.

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Magicky

No one knows if you're part dragon, part demon, or you just swallowed a blue spider. Somehow you were just born with the ability to create fire in your hands and doves that fly out of your ears.

A Boy Lost in the Mountains

A boy went riding into the mountains looking for his lost horse and hasn't returned. There's probably a reward for bringing him back, but you just want to see him get home safely.

Banshee Huntin'

Best bring some earplugs. If the rumours are true, she lives up in the mountains. Or, well, lives-ish.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Jerky

You never want to ask where the jerky came from. Just rest assured that it has been fully cooked and is in no danger of being stolen either.

Water

Without water, you die. It's pretty simple. This quality measures how much you have.

Bread loaf

No guaranteeing it's fresh, but it'll get you through the day.

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Inventory Actions

Stuff you can do with stuff in your inventory. Changes frequently.

Always

Always

Eat some jerky

No use in starving when you have food. Why is there a picture of a rat here? I have no idea.

            1
            You need 1 x Jerky  (you have 3)

            1
            You need Hungry 1 (you have 2)

            1
            Unlocked with 1 x Jerky  - you have 3

            1
            Unlocked with Hungry 1 - you have 2

Eat some bread

No use in starving when you have food.

            1
            You need Hungry 1 (you have 2)

            1
            You need 1 x Bread loaf  (you have 1)

            1
            Unlocked with Hungry 1 - you have 2

            1
            Unlocked with 1 x Bread loaf  - you have 1

Need any health potions?

You can buy 5 for 1 Nex. I really appreciate it :)

Restore Actions

Restore actions for 1 Nex, because I'm just that awesome :)


That jerky wasn't very fresh

Eat some jerky

            1
            You need 1 x Jerky  (you have 2)

            1
            You need Hungry 1 (you have 1)

            1
            Unlocked with 1 x Jerky  - you have 2

            1
            Unlocked with Hungry 1 - you have 1

Oh well, you're not so hungry anymore.

You've lost 1 x Jerky (new total 2).

You've lost 1 x Hungry (new total 1).

You've gained 1 x Health (new total 3).