a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 12

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Thieve's Guild of Isterna- Location Known

Thieve's Guild of Isterna- Location Known 1

Getting in is the real tricky part..

Thieve's Guild of Isterna- Location Known

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

1 x Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

1 x Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Quests

Inventory related quests and other available opportunities are here. Check the other deck for inventory related actions. Click on a quest to embark on it, there is no time limit or urgency although some things will end a quest. For example if you have a quest to talk to Aeriel about a lost treasure and you kill her... unless you have a cleric resurrect her and you get the quest again then it's just not going to happen. Some opportunities only last for while you're in an area or talking to a certain person, but don't feel pressured to check it every other action. They will probably come back. If not there will be others.

Always

Always


Story news

Unlocked with Viewing extras 1 - you have 1

Stuff I've ACTUALLY gotten accomplished here!—

Story plans and ideas

Ideas of what I want to do later, little snippets about characters, and me waiting for new features in Storynexus o...

Random Lists

Lists of all sort pertaining to this story and others!—

Quests

Inventory related quests and other available opportunities are here...

Inventory Actions

Stuff you can do with stuff in your inventory...

Buy a bonus pack!

There are several you can choose from...

Bug fix if you don't have a class

Unlocked with ; Unlocked with  - you have 1

If you ended up not having a Sorcerer or Rogue class and are stuck in the game pick a class here that will hopefully get you past the bug...

Travel to your Extradimensional Mansion

Unlocked with 1 x Extradimensional Mansion  - you have 1

*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon...

Always

Always

Lock the door

Unlocked with 1 x Standard room at the Red Rogue's Inn  - you have 1; Unlocked with

It would just make you feel a bit better...


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)